What's your colonist thinking? - Thoughts/moods and Prisoner status I believe is what is currently being carried (metal/logs/etc) displays details about where the colonist are going and their path, holds non-equipment or apparel items, the most interesting parts are & as they dictate whether your colonist is Hungry/Tired, once pieceFood reaches 0 it changes to 281, and when pieceRest reaches 0 the colonist passes out. More what is Thing up to? - Pathing, carried object, Food, & Sleep levelĪnother section I'm unfamiliar with. What I do is copy a healthy colonist section and paste it over the injured colonist's healthTracker. Tips to heal a colonist: You can remove injuries individually, set values to false, but this allows a lot of room for error. If the incapacitated section shows a value of True, it means that the colonist in question is incapacitated, you can set it to False to wake them up or delete the True altogether (as the game does after a successful healing). The missing parts section contains info about missing/destroyed body parts. For apparel wear power armour and then save to see its & so that you know the proper names to edit in as desired.Īnother self explanatory section, Injuries are things like bruises and stab scars, Non local injuries I think are things like blood loss & starvation. Note: for editing this, I'd experiment with in-game resources to see different values depending on what that person was doing/wearing at the time.Įx. This next section I'm entirely unfamiliar with but a few things are again self explanatoryįrom here you can see the humans age, apparel, equipment, state of mind (Mental brakes: dazed/rampage) and finally their current job.
What is Thing up to? - Age, Apparel, equipment(Weapon), Mindstate, and current job details Reading through the contents of the colonist save section is mostly self explanatory, the first area:Īgain self explanatory, for editing traits & back stories I recommend Neurotoxin's save editor paired with the Rimworld wiki, Just a note, changing backstory manually or with Neuro's editor won't affect stats, but it will allow your colonist to do jobs disabled by their old backstory. Things/Pawn/Humanoid/Heads/Male/Male_Average_Pointy Here's what a colonist looks like in a save file.
Part 2: A colonist and what they look like in a save file I recommend grabbing Notepad++ for editing save files, it allows you to open multiple save files in different tabs (It's nice to be able to compare save files) Notepad will work, personally I recommend using Notepad++. rwm save file requires you to select a program to open it with. Open the folder "Roaming" when it appears
Rimworld change pawn appearance windows#
* is my windows user name, replace it with your own and find your way there. Navigate to C:\Users\*\AppData\LocalLow\Ludeon Studios\RimWorld Look under Gameplay and click "Open save data folder"Ī folder should open up with your saves & stuff There's a few ways to find the save file location. Warning: You may corrupt your save/blow up the planet while editing, create backups before toying with things.
Rimworld change pawn appearance windows 7#
This is my attempt to share my limited knowledge of save editing with Windows 7 (Using a different OS can change file locations & other things).